id Software’s 2016 reboot of Doom was amazing. Its only fault was that there wasn’t more of it. Instead of releasing new single-player content for the game, id Software focused on DLC for the multiplayer side of Doom, its much weaker component. That’s changing for id’s follow-up, Doom Eternal.
At QuakeCon today, I asked game director Marty Stratton if we can expect more campaign-focused DLC for the sequel (which doesn’t have an announced release date yet, so it’s admittedly a bit premature to ask).
His answer: “Absolutely.”
“Honestly, if there’s one thing thing that I would like to go back and do different is to give people more of the [Doom] campaign post-launch,” Stratton said. “You know, more follow-up DLC from a campaign perspective. So we’re already planning that and I’m looking forward to it. We’ll talk about our whole plan.”
It sounds like Doom Eternal’s post-launch campaign content is being designed in mind with its new multiplayer feature, Invasions, which will let players invade the campaigns of other players as hellspawn.
“It’s fun, too, because when we when we look at doing campaign DLC, and then we [can] have something like Invasion play a part in it, you know, it just, it kind of makes it even more valuable to have that,” he said. “We really love the replayability of the game — we love playing the game over and over and over. We love that people are still playing the game, and on their 20th time through the campaign or doing a speedrun or, you know, maxing out all of their guns or whatever. And [we want to give] people more reasons to come back, whether it’s Invasion, or DLC, it’s really important to us.”
Doom Eternal is coming to Nintendo Switch, PlayStation 4, Windows PC and Xbox One.