On paper, Windlands, an Oculus Rift launch title that's also available on Steam, sounds like the most nauseating experience imaginable. It's a first-person platformer that tasks you with navigating a shattered world with two grappling hooks and some truly mad hops, which you'll use in tandem to pull off some Spider-Man-level aerial maneuvers. It's one of the more intense experiences you can have on Oculus Rift right now, but it's totally manageable thanks to some smart design choices and floaty, smooth locomotion.
You can watch Justin and I explore a bit of Windlands in the video above, or hop into the game now for $19.99 on Steam and the Oculus Store.
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?
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