Hiroshi Matsuyama never set out to run a game studio. Upon graduating college in the ‘90s, he went into the concrete manufacturing industry, at one point working with some of the people who built the Osaka Dome baseball stadium.
Super Monkey Ball and Super Mario 64's Secret Slide might not be typical points of reference for a futuristic racing game. Super Impossible Road, which puts you in role of a fast-moving sphere with no brakes in a high-speed race against 7 other orbs, plays like a combination of both.
The main hook of Super Impossible Road is its stage-hopping mechanic: in order to win races, you're expected to "cheat" by skipping huge swathes of the game's randomly generated tracks by jumping off the stage. Because stages are created procedurally, players will never race on the same track twice, making the game more about honing players' instincts than memorizing predetermined shortcuts.
Above, check out five minutes of gameplay from Super Impossible...[youtube https://www.youtube.com/watch?v=xTDBrBEu67s&w=560&h=315]